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Test
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@@ -11,7 +11,7 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
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function preload() {
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game.world.setSize(1280, 800);
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game.world.setBounds(1280, 800);
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game.load.image('ground', 'assets/tests/ground-2x.png');
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game.load.image('river', 'assets/tests/river-2x.png');
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@@ -44,28 +44,22 @@
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// Add sky background to skyLayer.
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var sky = new Phaser.Sprite(game, 0, 0, 'sky');
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sky.scrollFactor.setTo(0, 0);
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skyLayer.add(sky);
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// Add clouds to cloudLayer.
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var cloud0 = new Phaser.Sprite(game, 200, 120, 'cloud0');
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cloud0.scrollFactor.setTo(0.3, 0.1);
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var cloud1 = new Phaser.Sprite(game, -60, 120, 'cloud1');
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cloud1.scrollFactor.setTo(0.5, 0.1);
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var cloud2 = new Phaser.Sprite(game, 900, 170, 'cloud2');
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cloud2.scrollFactor.setTo(0.7, 0.1);
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cloudLayer.add(cloud0);
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cloudLayer.add(cloud1);
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cloudLayer.add(cloud2);
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// Add ground sprite to groundLayer.
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var ground = new Phaser.Sprite(game, 0, 360, 'ground');
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ground.scrollFactor.setTo(0.5, 0.1);
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groundLayer.add(ground);
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// Add river to riverLayer.
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var river = new Phaser.Sprite(game, 0, 400, 'river');
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river.scrollFactor.setTo(1.3, 0.16);
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riverLayer.add(river);
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// Add sprites to spriteLayer.
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