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Test
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@@ -15,7 +15,7 @@
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var speed=4;
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function preload() {
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game.world.setSize(1280, 600);
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game.world.setBounds(1280, 600);
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game.load.image('ground', 'assets/tests/ground-2x.png');
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game.load.image('river', 'assets/tests/river-2x.png');
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game.load.image('sky', 'assets/tests/sky-2x.png');
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@@ -31,18 +31,12 @@
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}
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function create() {
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// background images
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game.add.sprite(0, 0, 'sky')
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.scrollFactor.setTo(0, 0);
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game.add.sprite(0, 360, 'ground')
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.scrollFactor.setTo(0.5, 0.5);
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game.add.sprite(0, 400, 'river')
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.scrollFactor.setTo(1.3, 1.3);
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game.add.sprite(200, 120, 'cloud0')
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.scrollFactor.setTo(0.3, 0.3);
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game.add.sprite(-60, 120, 'cloud1')
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.scrollFactor.setTo(0.5, 0.3);
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game.add.sprite(900, 170, 'cloud2')
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.scrollFactor.setTo(0.7, 0.3);
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game.add.sprite(0, 0, 'sky');
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game.add.sprite(0, 360, 'ground');
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game.add.sprite(0, 400, 'river');
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game.add.sprite(200, 120, 'cloud0');
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game.add.sprite(-60, 120, 'cloud1');
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game.add.sprite(900, 170, 'cloud2');
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// Create a ufo sprite as player.
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ufo = game.add.sprite(320, 240, 'ufo');
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@@ -53,11 +47,9 @@
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// Add 2 sprite to display hold direction.
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leftBtn = game.add.sprite(160 - 112, 200, 'button', 0);
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leftBtn.scrollFactor.setTo(0, 0);
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leftBtn.alpha = 0;
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rightBtn = game.add.sprite(640 - 112, 200, 'button', 1);
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rightBtn.alpha = 0;
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rightBtn.scrollFactor.setTo(0, 0);
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}
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function update() {
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// Check key states every frame.
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@@ -65,13 +57,13 @@
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT) &&
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!game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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ufo.x -= speed;
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ufo.rotation = -15;
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ufo.angle = -15;
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leftBtn.alpha = 0.6;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT) &&
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!game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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ufo.x += speed;
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ufo.rotation = 15;
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ufo.angle = 15;
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rightBtn.alpha = 0.6;
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}
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else {
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