Implemented my own LinkedList class to make the new Input Handler easier to work with. And also just generally useful to have too.

This commit is contained in:
Richard Davey
2013-09-08 11:24:41 +01:00
parent fe6664eac7
commit 78598ae54a
9 changed files with 360 additions and 587 deletions
+2
View File
@@ -45,6 +45,7 @@
<script src="../src/core/Camera.js"></script>
<script src="../src/core/State.js"></script>
<script src="../src/core/StateManager.js"></script>
<script src="../src/core/LinkedList.js"></script>
<script src="../src/core/Signal.js"></script>
<script src="../src/core/SignalBinding.js"></script>
<script src="../src/core/Plugin.js"></script>
@@ -59,6 +60,7 @@
<script src="../src/input/MSPointer.js"></script>
<script src="../src/input/Pointer.js"></script>
<script src="../src/input/Touch.js"></script>
<script src="../src/input/InputHandler.js"></script>
<script src="../src/system/Canvas.js"></script>
<script src="../src/gameobjects/GameObjectFactory.js"></script>
<script src="../src/gameobjects/Sprite.js"></script>
+74
View File
@@ -0,0 +1,74 @@
<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('alien', 'assets/sprites/space-baddie.png');
game.load.image('ship', 'assets/sprites/shmup-ship.png');
}
var a;
var b;
var c;
var d;
var e;
var f;
var list;
function create() {
a = game.add.sprite(game.world.randomX, game.world.randomY, 'ship');
a.name = 's1';
b = game.add.sprite(game.world.randomX, game.world.randomY, 'ship');
b.name = 's2';
c = game.add.sprite(game.world.randomX, game.world.randomY, 'ship');
c.name = 's3';
d = game.add.sprite(game.world.randomX, game.world.randomY, 'alien');
d.name = 'a1';
e = game.add.sprite(game.world.randomX, game.world.randomY, 'alien');
e.name = 'a2';
f = game.add.sprite(game.world.randomX, game.world.randomY, 'alien');
f.name = 'a3';
list = new Phaser.LinkedList();
list.add(a.input);
list.add(b.input);
list.add(c.input);
list.add(d.input);
list.add(e.input);
list.add(f.input);
list.dump();
list.remove(d.input);
list.dump();
}
function update() {
}
function render() {
}
})();
</script>
</body>
</html>