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Implemented my own LinkedList class to make the new Input Handler easier to work with. And also just generally useful to have too.
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@@ -122,7 +122,6 @@ Phaser.Physics.Arcade.Body.prototype = {
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},
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/*
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postUpdate: function () {
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this.sprite.x = this.x - this.offset.x + (this.sprite.anchor.x * this.width);
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@@ -134,7 +133,6 @@ Phaser.Physics.Arcade.Body.prototype = {
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}
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},
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*/
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checkWorldBounds: function () {
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