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Updated debug header and added more info to the project template.
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@@ -1,7 +1,26 @@
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BasicGame.Game = function (game) {
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// Honestly, just about anything could go here.
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// When a State is added to Phaser it automatically has the following properties set on it, even if they already exist:
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this.game; // a reference to the currently running game
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this.add; // used to add sprites, text, groups, etc
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this.camera; // a reference to the game camera
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this.cache; // the game cache
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this.input; // the global input manager (you can access this.input.keyboard, this.input.mouse, as well from it)
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this.load; // for preloading assets
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this.math; // lots of useful common math operations
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this.sound; // the sound manager - add a sound, play one, set-up markers, etc
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this.stage; // the game stage
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this.time; // the clock
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this.tweens; // the tween manager
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this.world; // the game world
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this.particles; // the particle manager
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this.physics; // the physics manager
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this.rnd; // the repeatable random number generator
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// You can use any of these from any function within this State.
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// But do consider them as being 'reserved words', i.e. don't create a property for your own game called "world" or you'll over-write the world reference.
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};
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