Added Matching Pairs game and updated fixed to camera example.

This commit is contained in:
photonstorm
2013-12-16 15:16:44 +00:00
parent 39cae4cc09
commit 7917eac255
8 changed files with 322 additions and 45 deletions
+223
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@@ -0,0 +1,223 @@
// mods by Patrick OReilly
// Twitter: @pato_reilly Web: http://patricko.byethost9.com
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('matching', 'assets/maps/phaser_tiles.json', null, Phaser.Tilemap.TILED_JSON);
game.load.tileset('tiles', 'assets/tiles/phaser_tiles.png', 100, 100, -1, 1, 1);
}
var timeCheck = 0;
var flipFlag = false;
var startList = new Array();
var squareList = new Array();
var masterCounter = 0;
var squareCounter = 0;
var square1Num;
var square2Num;
var savedSquareX1;
var savedSquareY1;
var savedSquareX2;
var savedSquareY2;
var map;
var tileset;
var layer;
var marker;
var currentTile;
var currentTilePosition;
var tileBack = 25;
var timesUp = '+';
var youWin = '+';
function create() {
map = game.add.tilemap('matching');
tileset = game.add.tileset('tiles');
layer = game.add.tilemapLayer(0, 0, 600, 600, tileset, map, 0);
marker = game.add.graphics();
marker.lineStyle(2, 0x00FF00, 1);
marker.drawRect(0, 0, 100, 100);
randomizeTiles();
}
function update() {
countDownTimer();
if (layer.getTileX(game.input.activePointer.worldX) <= 5) // to prevent the marker from going out of bounds
{
marker.x = layer.getTileX(game.input.activePointer.worldX) * 100;
marker.y = layer.getTileY(game.input.activePointer.worldY) * 100;
}
if (flipFlag == true)
{
if (game.time.now - timeCheck > 1000)
{
flipBack();
}
}
else
{
processClick();
}
}
function countDownTimer() {
var timeLimit = 120;
myTime = game.time.now;
mySeconds = parseInt(myTime / 1000);
myCountdownSeconds = timeLimit - mySeconds;
if (myCountdownSeconds <= 0)
{
// time is up
timesUp = 'Time is up!';
}
}
function processClick() {
currentTile = map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y));
currentTilePosition = ((layer.getTileY(game.input.activePointer.worldY) + 1) * 6) - (6 - (layer.getTileX(game.input.activePointer.worldX) + 1));
if (game.input.mousePointer.isDown)
{
// check to make sure the tile is not already flipped
if (currentTile == tileBack)
{
// get the corresponding item out of squareList
currentNum = squareList[currentTilePosition - 1];
flipOver();
squareCounter++;
// is the second tile of pair flipped?
if (squareCounter == 2)
{
// reset squareCounter
squareCounter = 0;
square2Num = currentNum;
// check for match
if (square1Num == square2Num)
{
masterCounter++;
if (masterCounter == 18)
{
// go "win"
youWin = 'Got them all!';
}
}
else
{
savedSquareX2 = layer.getTileX(marker.x);
savedSquareY2 = layer.getTileY(marker.y);
flipFlag = true;
timeCheck = game.time.now;
}
}
else
{
savedSquareX1 = layer.getTileX(marker.x);
savedSquareY1 = layer.getTileY(marker.y);
square1Num = currentNum;
}
}
}
}
function flipOver() {
map.putTile(currentNum, layer.getTileX(marker.x), layer.getTileY(marker.y));
}
function flipBack() {
flipFlag = false;
map.putTile(tileBack, savedSquareX1, savedSquareY1);
map.putTile(tileBack, savedSquareX2, savedSquareY2);
}
function randomizeTiles() {
for (num = 1; num <= 18; num++)
{
startList.push(num);
}
for (num = 1; num <= 18; num++)
{
startList.push(num);
}
// for debugging
myString1 = startList.toString();
// randomize squareList
for (i = 1; i <= 36; i++)
{
randomPosition = game.rnd.integerInRange(0, startList.length);
thisNumber = startList[randomPosition];
squareList.push(thisNumber);
a = startList.indexOf(thisNumber);
startList.splice(a, 1);
}
// for debugging
myString2 = squareList.toString();
for (col = 0; col < 6; col++)
{
for (row = 0; row < 6; row++)
{
map.putTile(tileBack, col, row);
}
}
}
function getHiddenTile() {
thisTile = squareList[currentTilePosition - 1];
return thisTile;
}
function render() {
game.debug.renderText(timesUp, 620, 208, 'rgb(0,255,0)');
game.debug.renderText(youWin, 620, 240, 'rgb(0,255,0)');
game.debug.renderText('Time: ' + myCountdownSeconds, 620, 15, 'rgb(0,255,0)');
game.debug.renderText('Matched Pairs: ' + masterCounter, 620, 304, 'rgb(0,0,255)');
game.debug.renderText('Tile: ' + map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)), 620, 48, 'rgb(255,0,0)');
game.debug.renderText('LayerX: ' + layer.getTileX(marker.x), 620, 80, 'rgb(255,0,0)');
game.debug.renderText('LayerY: ' + layer.getTileY(marker.y), 620, 112, 'rgb(255,0,0)');
game.debug.renderText('Tile Position: ' + currentTilePosition, 620, 144, 'rgb(255,0,0)');
game.debug.renderText('Hidden Tile: ' + getHiddenTile(), 620, 176, 'rgb(255,0,0)');
}
+9 -12
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@@ -4,25 +4,22 @@ function preload() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
game.load.image('ball', 'assets/sprites/pangball.png');
}
var sprite1;
var sprite2;
// var sprite2;
function create() {
game.stage.backgroundColor = '#2d2d2d';
// This will check Sprite vs. Sprite collision
sprite1 = game.add.sprite(300, 300, 'ball');
sprite1 = game.add.sprite(300, 300, 'atari');
sprite1.name = 'atari';
sprite1.body.immovable = true;
sprite1.anchor.setTo(0.5, 0.5);
sprite1.pivot.x = 250;
sprite1.pivot.y = 300;
sprite1.anchor.setTo(0, 1);
sprite1.pivot.x = 100;
sprite1.pivot.y = 100;
// sprite2 = game.add.sprite(0, 0, 'mushroom');
// sprite2.name = 'mushroom';
@@ -32,8 +29,8 @@ function create() {
function update() {
sprite1.angle += 1;
sprite1.pivot.x = game.input.x;
sprite1.pivot.y = game.input.y;
// sprite1.pivot.x = game.input.x;
// sprite1.pivot.y = game.input.y;
}
@@ -42,7 +39,7 @@ function render() {
game.debug.renderPixel(sprite1.pivot.x, sprite1.pivot.y);
// game.debug.renderSpriteInfo(sprite1, 100, 400);
game.debug.renderSpriteBounds(sprite1);
// game.debug.renderSpriteBounds(sprite1);
// game.debug.renderSpriteInfo(sprite2, 100, 100);
// game.debug.renderSpriteBounds(sprite2);
}
+13 -4
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@@ -18,20 +18,29 @@ var logo2;
function create() {
// Modify the world and camera bounds
game.world.setBounds(-1000, -1000, 1000, 1000);
game.world.setBounds(-1000, -1000, 2000, 2000);
for (var i = 0; i < 200; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
logo1 = game.add.sprite(100, 100, 'phaser');
game.add.text(0, 0, "this text scrolls\nwith the background", { font: "32px Arial", fill: "#f26c4f", align: "center" });
logo1 = game.add.sprite(0, 0, 'phaser');
logo1.fixedToCamera = true;
logo1.cameraOffset.setTo(100, 100);
logo2 = game.add.sprite(500, 100, 'phaser');
logo2 = game.add.sprite(0, 0, 'phaser');
logo2.fixedToCamera = true;
logo2.cameraOffset.setTo(500, 100);
game.add.tween(logo2).to( { y: 400 }, 2000, Phaser.Easing.Back.InOut, true, 0, 2000, true);
var t = game.add.text(0, 0, "this text is fixed to the camera", { font: "32px Arial", fill: "#ffffff", align: "center" });
t.fixedToCamera = true;
t.cameraOffset.setTo(200, 500);
game.add.tween(logo2.cameraOffset).to( { y: 400 }, 2000, Phaser.Easing.Back.InOut, true, 0, 2000, true);
cursors = game.input.keyboard.createCursorKeys();