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Expanding BitmapData
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@@ -280,18 +280,13 @@ Phaser.GameObjectFactory.prototype = {
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* A BitmapData object which can be manipulated and drawn to like a traditional Canvas object and used to texture Sprites.
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*
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* @method Phaser.GameObjectFactory#bitmapData
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* @param {string} [key] - A key the BitmapData will use when added to the Phaser.Cache. If none is given a UUID is generated.
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* @param {number} [width=256] - The width of the BitmapData in pixels.
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* @param {number} [height=256] - The height of the BitmapData in pixels.
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* @return {Phaser.BitmapData} The newly created BitmapData object.
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*/
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bitmapData: function (key, width, height) {
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bitmapData: function (width, height) {
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// var bmd = new Phaser.BitmapData(this.game, key, width, height);
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// return this.game.cache.addBitmapData(bmd.name, bmd);
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return this.world.add(new Phaser.BitmapData(this.game, x, y, width, height, tileset, tilemap, layer));
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return new Phaser.BitmapData(this.game, width, height);
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}
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