Expanding BitmapData

This commit is contained in:
photonstorm
2013-11-17 04:33:16 +00:00
parent ba6863bdf5
commit 7ad4164e3a
7 changed files with 1065 additions and 119 deletions
+11 -1
View File
@@ -636,6 +636,11 @@ Phaser.Sprite.prototype.resetCrop = function() {
*/
Phaser.Sprite.prototype.postUpdate = function() {
if (this.key instanceof Phaser.BitmapData && this.key._dirty)
{
this.key.render();
}
if (this.exists)
{
// The sprite is positioned in this call, after taking into consideration motion updates and collision
@@ -669,7 +674,7 @@ Phaser.Sprite.prototype.postUpdate = function() {
*
* @method Phaser.Sprite#loadTexture
* @memberof Phaser.Sprite
* @param {string|Phaser.RenderTexture|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
* @param {string|Phaser.RenderTexture|Phaser.BitmapData|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.
* @param {string|number} frame - If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
*/
Phaser.Sprite.prototype.loadTexture = function (key, frame) {
@@ -680,6 +685,11 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
{
this.currentFrame = this.game.cache.getTextureFrame(key.name);
}
else if (key instanceof Phaser.BitmapData)
{
this.setTexture(key.texture);
this.currentFrame = key.textureFrame;
}
else if (key instanceof PIXI.Texture)
{
this.currentFrame = frame;