More docs and quick patch to stop the body.allowRotation messing things up.

This commit is contained in:
Richard Davey
2013-10-01 16:56:47 +01:00
parent ca113b85aa
commit 7c7cd8b01d
23 changed files with 5328 additions and 169 deletions
+5 -5
View File
@@ -253,7 +253,7 @@ Phaser.Game.prototype = {
* Initialize engine sub modules and start the game.
*
* @method boot
* @memberOf Phaser.Game
* @memberof Phaser.Game
*/
boot: function () {
@@ -334,7 +334,7 @@ Phaser.Game.prototype = {
* Checks if the device is capable of using the requested renderer and sets it up or an alternative if not.
*
* @method setUpRenderer
* @memberOf Phaser.Game
* @memberof Phaser.Game
*/
setUpRenderer: function () {
@@ -371,7 +371,7 @@ Phaser.Game.prototype = {
* Called when the load has finished, after preload was run.
*
* @method loadComplete
* @memberOf Phaser.Game
* @memberof Phaser.Game
*/
loadComplete: function () {
@@ -385,7 +385,7 @@ Phaser.Game.prototype = {
* The core game loop.
*
* @method update
* @memberOf Phaser.Game
* @memberof Phaser.Game
* @param {number} time - The current time as provided by RequestAnimationFrame.
*/
update: function (time) {
@@ -420,7 +420,7 @@ Phaser.Game.prototype = {
* Nuke the entire game from orbit
*
* @method destroy
* @memberOf Phaser.Game
* @memberof Phaser.Game
*/
destroy: function () {