mirror of
https://github.com/wassname/phaser.git
synced 2026-08-04 13:14:14 +08:00
More docs and quick patch to stop the body.allowRotation messing things up.
This commit is contained in:
+5
-5
@@ -253,7 +253,7 @@ Phaser.Game.prototype = {
|
||||
* Initialize engine sub modules and start the game.
|
||||
*
|
||||
* @method boot
|
||||
* @memberOf Phaser.Game
|
||||
* @memberof Phaser.Game
|
||||
*/
|
||||
boot: function () {
|
||||
|
||||
@@ -334,7 +334,7 @@ Phaser.Game.prototype = {
|
||||
* Checks if the device is capable of using the requested renderer and sets it up or an alternative if not.
|
||||
*
|
||||
* @method setUpRenderer
|
||||
* @memberOf Phaser.Game
|
||||
* @memberof Phaser.Game
|
||||
*/
|
||||
setUpRenderer: function () {
|
||||
|
||||
@@ -371,7 +371,7 @@ Phaser.Game.prototype = {
|
||||
* Called when the load has finished, after preload was run.
|
||||
*
|
||||
* @method loadComplete
|
||||
* @memberOf Phaser.Game
|
||||
* @memberof Phaser.Game
|
||||
*/
|
||||
loadComplete: function () {
|
||||
|
||||
@@ -385,7 +385,7 @@ Phaser.Game.prototype = {
|
||||
* The core game loop.
|
||||
*
|
||||
* @method update
|
||||
* @memberOf Phaser.Game
|
||||
* @memberof Phaser.Game
|
||||
* @param {number} time - The current time as provided by RequestAnimationFrame.
|
||||
*/
|
||||
update: function (time) {
|
||||
@@ -420,7 +420,7 @@ Phaser.Game.prototype = {
|
||||
* Nuke the entire game from orbit
|
||||
*
|
||||
* @method destroy
|
||||
* @memberOf Phaser.Game
|
||||
* @memberof Phaser.Game
|
||||
*/
|
||||
destroy: function () {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user