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Added BitmapFont to the GameObjectFactory.
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+13
-16
@@ -3,39 +3,36 @@ var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: p
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function preload() {
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game.load.image('font', 'assets/fonts/gold_font.png');
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game.load.image('goldFont', 'assets/fonts/gold_font.png');
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game.load.image('bluePink', 'assets/fonts/bluepink_font.png');
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}
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var font;
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var font1;
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var font2;
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function create() {
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// text = game.add.bitmapText(100, 100, 'carrier', 'Phaser and Pixi\nrocking!', 32);
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font1 = game.add.bitmapFont(game.world.centerX, 96, 'goldFont', 16, 16, "! :() ,?." + Phaser.BitmapFont.TEXT_SET10, 20, 0, 0);
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font1.text = "phaser brings you retro style bitmap fonts";
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font1.anchor.set(0.5);
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font = new Phaser.BitmapFont(game, 'font', 16, 16, "! :() ,?." + Phaser.BitmapFont.TEXT_SET10, 20, 0, 0);
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font2 = game.add.bitmapFont(game.world.centerX, 300, 'bluePink', 32, 32, Phaser.BitmapFont.TEXT_SET2, 10);
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font2.setText("phaser is\nrocking :)", true, 0, 8, Phaser.BitmapFont.ALIGN_CENTER);
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font2.anchor.set(0.5);
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font.text = "using bitmap fonts rocks";
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game.world.add(font);
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// font = new FlxBitmapFont(AssetsRegistry.goldFontPNG, 16, 16, "! :() ,?." + FlxBitmapFont.TEXT_SET10, 20, 0, 0);
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// font.setText("using bitmap fonts\nin flixel is", true, 0, 8, FlxBitmapFont.ALIGN_CENTER, false);
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// game.input.onDown.add(change, this);
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game.input.onDown.add(change, this);
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}
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function change() {
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// text.align = 'center';
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// text2.tint = Math.random() * 0xFFFFFF;
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font2.tint = Math.random() * 0xFFFFFF;
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}
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function update() {
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// text.text = 'Phaser & Pixi\nrocking!\n' + Math.round(game.time.now);
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font2.rotation += 0.03;
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}
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