New Fire filter.

This commit is contained in:
photonstorm
2013-11-21 12:34:41 +00:00
parent b286093093
commit 7d7aa795e7
4 changed files with 177 additions and 8 deletions
+30 -8
View File
@@ -9,9 +9,11 @@
margin: 0;
}
</style>
<script src="phaser.js"></script>
// <script src="phaser.js"></script>
<script src="../../../dist/phaser.min.js" type="text/javascript"></script>
<script src="../../../filters/ColorBars.js" type="text/javascript"></script>
<script src="../../../filters/BinarySerpents.js" type="text/javascript"></script>
<script src="../../../filters/Fire.js" type="text/javascript"></script>
</head>
<body>
@@ -22,6 +24,7 @@
var game = new Phaser.Game(1024, 672, Phaser.AUTO, 'gameContainer', { preload: preload, create: create, update: update });
var filter;
var filter2;
var sky;
var land;
@@ -78,12 +81,27 @@
sky = game.add.sprite(0, 0, 'background');
var t = game.add.sprite(0, 0);
t.width = 1024;
t.height = 672;
filter = game.add.filter('BinarySerpents', 1024, 672);
// filter.alpha = 0.0;
t.filters = [filter];
if (game.renderType === Phaser.WEBGL)
{
sky.visible = false;
var t = game.add.sprite(0, 0);
t.width = 1024;
t.height = 672;
filter2 = game.add.filter('BinarySerpents', 1024, 672);
filter2.alpha = 0.0;
t.filters = [filter2];
var t2 = game.add.sprite(0, 0);
t2.width = 1024;
t2.height = 672;
filter = game.add.filter('Fire', 1024, 672);
filter.shift = 2.0;
filter.alpha = 0.0;
t2.filters = [filter];
}
land = game.add.tileSprite(0, 544, 1024, 128, 'land');
@@ -178,7 +196,11 @@
function update () {
filter.update();
if (game.renderType === Phaser.WEBGL)
{
filter.update();
filter2.update();
}
land.tilePosition.x -= scrollSpeed;
+34
View File
@@ -0,0 +1,34 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var background;
var filter;
function preload() {
game.load.image('phaser', 'assets/sprites/phaser2.png');
}
function create() {
var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser');
logo.anchor.setTo(0.5, 0.5);
background = game.add.sprite(0, 0);
background.width = 800;
background.height = 600;
filter = game.add.filter('Fire', 800, 600);
filter.alpha = 0.0;
background.filters = [filter];
}
function update() {
filter.update();
}
+1
View File
@@ -89,6 +89,7 @@
<script src="../filters/BinarySerpents.js" type="text/javascript"></script>
<script src="../filters/Tunnel.js" type="text/javascript"></script>
<script src="../filters/ColorBars.js" type="text/javascript"></script>
<script src="../filters/Fire.js" type="text/javascript"></script>
<?php
}
?>