mirror of
https://github.com/wassname/phaser.git
synced 2026-06-27 16:10:15 +08:00
New Fire filter.
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@@ -9,9 +9,11 @@
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margin: 0;
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}
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</style>
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<script src="phaser.js"></script>
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// <script src="phaser.js"></script>
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<script src="../../../dist/phaser.min.js" type="text/javascript"></script>
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<script src="../../../filters/ColorBars.js" type="text/javascript"></script>
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<script src="../../../filters/BinarySerpents.js" type="text/javascript"></script>
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<script src="../../../filters/Fire.js" type="text/javascript"></script>
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</head>
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<body>
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@@ -22,6 +24,7 @@
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var game = new Phaser.Game(1024, 672, Phaser.AUTO, 'gameContainer', { preload: preload, create: create, update: update });
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var filter;
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var filter2;
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var sky;
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var land;
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@@ -78,12 +81,27 @@
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sky = game.add.sprite(0, 0, 'background');
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var t = game.add.sprite(0, 0);
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t.width = 1024;
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t.height = 672;
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filter = game.add.filter('BinarySerpents', 1024, 672);
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// filter.alpha = 0.0;
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t.filters = [filter];
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if (game.renderType === Phaser.WEBGL)
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{
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sky.visible = false;
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var t = game.add.sprite(0, 0);
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t.width = 1024;
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t.height = 672;
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filter2 = game.add.filter('BinarySerpents', 1024, 672);
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filter2.alpha = 0.0;
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t.filters = [filter2];
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var t2 = game.add.sprite(0, 0);
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t2.width = 1024;
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t2.height = 672;
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filter = game.add.filter('Fire', 1024, 672);
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filter.shift = 2.0;
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filter.alpha = 0.0;
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t2.filters = [filter];
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}
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land = game.add.tileSprite(0, 544, 1024, 128, 'land');
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@@ -178,7 +196,11 @@
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function update () {
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filter.update();
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if (game.renderType === Phaser.WEBGL)
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{
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filter.update();
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filter2.update();
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}
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land.tilePosition.x -= scrollSpeed;
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@@ -0,0 +1,34 @@
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
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var background;
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var filter;
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function preload() {
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game.load.image('phaser', 'assets/sprites/phaser2.png');
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}
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function create() {
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var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser');
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logo.anchor.setTo(0.5, 0.5);
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background = game.add.sprite(0, 0);
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background.width = 800;
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background.height = 600;
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filter = game.add.filter('Fire', 800, 600);
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filter.alpha = 0.0;
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background.filters = [filter];
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}
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function update() {
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filter.update();
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}
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@@ -89,6 +89,7 @@
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<script src="../filters/BinarySerpents.js" type="text/javascript"></script>
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<script src="../filters/Tunnel.js" type="text/javascript"></script>
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<script src="../filters/ColorBars.js" type="text/javascript"></script>
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<script src="../filters/Fire.js" type="text/javascript"></script>
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<?php
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}
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?>
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