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New FXManager system and Camera FX now in place.
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Vendored
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/// <reference path="Game.d.ts" />
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module Phaser {
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class Basic {
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constructor(game: Game);
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public _game: Game;
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public name: string;
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public ID: number;
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public isGroup: bool;
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public exists: bool;
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public active: bool;
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public visible: bool;
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public alive: bool;
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public ignoreDrawDebug: bool;
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public destroy(): void;
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public preUpdate(): void;
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public update(): void;
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public postUpdate(): void;
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public render(camera: Camera, cameraOffsetX: number, cameraOffsetY: number): void;
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public kill(): void;
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public revive(): void;
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public toString(): string;
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}
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}
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