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https://github.com/wassname/phaser.git
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New FXManager system and Camera FX now in place.
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Vendored
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/// <reference path="Game.d.ts" />
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module Phaser {
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class GameMath {
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constructor(game: Game);
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private _game;
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static PI: number;
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static PI_2: number;
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static PI_4: number;
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static PI_8: number;
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static PI_16: number;
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static TWO_PI: number;
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static THREE_PI_2: number;
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static E: number;
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static LN10: number;
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static LN2: number;
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static LOG10E: number;
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static LOG2E: number;
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static SQRT1_2: number;
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static SQRT2: number;
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static DEG_TO_RAD: number;
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static RAD_TO_DEG: number;
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static B_16: number;
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static B_31: number;
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static B_32: number;
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static B_48: number;
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static B_53: number;
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static B_64: number;
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static ONE_THIRD: number;
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static TWO_THIRDS: number;
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static ONE_SIXTH: number;
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static COS_PI_3: number;
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static SIN_2PI_3: number;
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static CIRCLE_ALPHA: number;
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static ON: bool;
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static OFF: bool;
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static SHORT_EPSILON: number;
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static PERC_EPSILON: number;
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static EPSILON: number;
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static LONG_EPSILON: number;
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public cosTable: any[];
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public sinTable: any[];
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public fuzzyEqual(a: number, b: number, epsilon?: number): bool;
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public fuzzyLessThan(a: number, b: number, epsilon?: number): bool;
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public fuzzyGreaterThan(a: number, b: number, epsilon?: number): bool;
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public fuzzyCeil(val: number, epsilon?: number): number;
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public fuzzyFloor(val: number, epsilon?: number): number;
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public average(...args: any[]): number;
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public slam(value: number, target: number, epsilon?: number): number;
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public percentageMinMax(val: number, max: number, min?: number): number;
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public sign(n: number): number;
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public truncate(n: number): number;
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public shear(n: number): number;
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public wrap(val: number, max: number, min?: number): number;
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public arithWrap(value: number, max: number, min?: number): number;
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public clamp(input: number, max: number, min?: number): number;
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public snapTo(input: number, gap: number, start?: number): number;
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public snapToFloor(input: number, gap: number, start?: number): number;
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public snapToCeil(input: number, gap: number, start?: number): number;
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public snapToInArray(input: number, arr: number[], sort?: bool): number;
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public roundTo(value: number, place?: number, base?: number): number;
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public floorTo(value: number, place?: number, base?: number): number;
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public ceilTo(value: number, place?: number, base?: number): number;
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public interpolateFloat(a: number, b: number, weight: number): number;
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public radiansToDegrees(angle: number): number;
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public degreesToRadians(angle: number): number;
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public angleBetween(x1: number, y1: number, x2: number, y2: number): number;
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public normalizeAngle(angle: number, radians?: bool): number;
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public nearestAngleBetween(a1: number, a2: number, radians?: bool): number;
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public normalizeAngleToAnother(dep: number, ind: number, radians?: bool): number;
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public normalizeAngleAfterAnother(dep: number, ind: number, radians?: bool): number;
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public normalizeAngleBeforeAnother(dep: number, ind: number, radians?: bool): number;
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public interpolateAngles(a1: number, a2: number, weight: number, radians?: bool, ease?): number;
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public logBaseOf(value: number, base: number): number;
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public GCD(m: number, n: number): number;
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public LCM(m: number, n: number): number;
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public factorial(value: number): number;
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public gammaFunction(value: number): number;
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public fallingFactorial(base: number, exp: number): number;
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public risingFactorial(base: number, exp: number): number;
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public binCoef(n: number, k: number): number;
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public risingBinCoef(n: number, k: number): number;
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public chanceRoll(chance?: number): bool;
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public maxAdd(value: number, amount: number, max: number): number;
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public minSub(value: number, amount: number, min: number): number;
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public wrapValue(value: number, amount: number, max: number): number;
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public randomSign(): number;
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public isOdd(n: number): bool;
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public isEven(n: number): bool;
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public wrapAngle(angle: number): number;
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public angleLimit(angle: number, min: number, max: number): number;
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public linearInterpolation(v, k);
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public bezierInterpolation(v, k): number;
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public catmullRomInterpolation(v, k);
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public linear(p0, p1, t);
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public bernstein(n, i): number;
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public catmullRom(p0, p1, p2, p3, t);
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public difference(a: number, b: number): number;
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public globalSeed: number;
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public random(): number;
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public srand(Seed: number): number;
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public getRandom(Objects, StartIndex?: number, Length?: number);
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public floor(Value: number): number;
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public ceil(Value: number): number;
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public sinCosGenerator(length: number, sinAmplitude?: number, cosAmplitude?: number, frequency?: number): any[];
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public shiftSinTable(): number;
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public shiftCosTable(): number;
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public vectorLength(dx: number, dy: number): number;
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public dotProduct(ax: number, ay: number, bx: number, by: number): number;
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}
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}
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