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New FXManager system and Camera FX now in place.
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Vendored
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/// <reference path="../Game.d.ts" />
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/// <reference path="Sprite.d.ts" />
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module Phaser {
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class Particle extends Sprite {
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constructor(game: Game);
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public lifespan: number;
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public friction: number;
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public update(): void;
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public onEmit(): void;
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}
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}
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