Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.

This commit is contained in:
photonstorm
2013-10-23 17:11:06 +01:00
parent 94c7c57e1c
commit 7e5f38d022
6 changed files with 22 additions and 12 deletions
+2 -1
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@@ -137,7 +137,8 @@ Version 1.1
* The default Game.antialias value is now 'true', so graphics will be smoothed automatically in canvas. Disable it via the Game constructor or Canvas utils.
* Added Physics.overlap(sprite1, sprite2) for quick body vs. body overlap tests with no separation performed.
* Fixed Issue 111 - calling Kill on a Phaser.Graphics instance causes error on undefined events.
* Phaser.Group now automatically calls updateTransform on any child added to it (avoids temp. frame glitches when new objects are rendered on their first frame).
* Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
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