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Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
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@@ -190,9 +190,6 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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*/
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this.scale = new Phaser.Point(1, 1);
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// console.log(this.worldTransform);
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// this.worldTransform = [];
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/**
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* @property {Phaser.Point} _cache - A mini cache for storing all of the calculated values.
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* @private
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