Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.

This commit is contained in:
photonstorm
2013-10-23 17:11:06 +01:00
parent 94c7c57e1c
commit 7e5f38d022
6 changed files with 22 additions and 12 deletions
-3
View File
@@ -190,9 +190,6 @@ Phaser.Sprite = function (game, x, y, key, frame) {
*/
this.scale = new Phaser.Point(1, 1);
// console.log(this.worldTransform);
// this.worldTransform = [];
/**
* @property {Phaser.Point} _cache - A mini cache for storing all of the calculated values.
* @private