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Tilemap painting example and other smaller updates.
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@@ -124,6 +124,9 @@ Version 1.0.7 (in progress in the dev branch)
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* Fixed Rectangle.union (thanks andron77)
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* Debug.renderSpriteBody updated to use a the new Sprite.Body.screenX/Y properties.
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* Added Text.destroy() and BitmapText.destroy(), also updated Group.remove to make it more bullet-proof when an element doesn't have any events.
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* Added Phaser.Utils.shuffle to shuffle an array.
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* Added Graphics.destroy, x, y and updated angle functions.
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