Tilemap painting example and other smaller updates.

This commit is contained in:
photonstorm
2013-10-17 21:10:00 +01:00
parent 275fa4641e
commit 7e8b79adf4
7 changed files with 256 additions and 26 deletions
+73
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@@ -0,0 +1,73 @@
<?php
$title = "Painting Tiles";
require('../head.php');
?>
<script type="text/javascript">
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('desert', 'assets/maps/desert.json', null, Phaser.Tilemap.TILED_JSON);
game.load.tileset('tiles', 'assets/tiles/tmw_desert_spacing.png', 32, 32, -1, 1, 1);
}
var map;
var tileset;
var layer;
var marker;
var currentTile = 0;
function create() {
map = game.add.tilemap('desert');
tileset = game.add.tileset('tiles');
layer = game.add.tilemapLayer(0, 0, 800, 600, tileset, map, 0);
layer.resizeWorld();
marker = game.add.graphics();
marker.lineStyle(2, 0x000000, 1);
marker.drawRect(0, 0, 32, 32);
}
function update() {
marker.x = layer.getTileX(game.input.activePointer.worldX) * 32;
marker.y = layer.getTileY(game.input.activePointer.worldY) * 32;
if (game.input.mousePointer.isDown)
{
if (game.input.keyboard.isDown(Phaser.Keyboard.SHIFT))
{
currentTile = map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y));
}
else
{
if (map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)) != currentTile)
{
map.putTile(currentTile, layer.getTileX(marker.x), layer.getTileY(marker.y))
}
}
}
}
function render() {
game.debug.renderText('Left-click to paint. Shift + Left-click to select tile.', 32, 32, 'rgb(0,0,0)');
game.debug.renderText('Tile: ' + map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)), 32, 48, 'rgb(0,0,0)');
}
</script>
<?php
require('../foot.php');
?>
+1 -1
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@@ -50,7 +50,7 @@
// You can also pass in x, y, width, height values to control the area in which the replace happens
map.random(layer.getTileX(sprite.x), layer.getTileY(sprite.y), 6, 6);
map.shuffle(layer.getTileX(sprite.x), layer.getTileY(sprite.y), 6, 6);
}