Tilemap painting example and other smaller updates.

This commit is contained in:
photonstorm
2013-10-17 21:10:00 +01:00
parent 275fa4641e
commit 7e8b79adf4
7 changed files with 256 additions and 26 deletions
+117 -21
View File
@@ -15,6 +15,7 @@ Phaser.Tilemap = function (game, key) {
this.key = key;
this.layers = game.cache.getTilemapData(key).layers;
this.calculateIndexes();
}
else
{
@@ -62,7 +63,8 @@ Phaser.Tilemap.prototype = {
tileMargin: 0,
tileSpacing: 0,
format: Phaser.Tilemap.CSV,
data: data
data: data,
indexes: []
});
@@ -70,6 +72,28 @@ Phaser.Tilemap.prototype = {
},
calculateIndexes: function () {
for (var layer = 0; layer < this.layers.length; layer++)
{
this.layers[layer].indexes = [];
for (var y = 0; y < this.layers[layer].height ; y++)
{
for (var x = 0; x < this.layers[layer].width; x++)
{
var idx = this.layers[layer].data[y][x];
if (this.layers[layer].indexes.indexOf(idx) === -1)
{
this.layers[layer].indexes.push(idx);
}
}
}
}
},
setLayer: function (layer) {
if (this.layers[layer])
@@ -86,7 +110,9 @@ Phaser.Tilemap.prototype = {
* @param {number} y - Y position of this tile.
* @param {number} index - The index of this tile type in the core map data.
*/
putTile: function (x, y, index) {
putTile: function (index, x, y, layer) {
if (typeof layer === "undefined") { layer = this.currentLayer; }
if (x >= 0 && x < this.layers[this.currentLayer].width && y >= 0 && y < this.layers[this.currentLayer].height)
{
@@ -97,6 +123,31 @@ Phaser.Tilemap.prototype = {
},
getTile: function (x, y, layer) {
if (typeof layer === "undefined") { layer = this.currentLayer; }
if (x >= 0 && x < this.layers[this.currentLayer].width && y >= 0 && y < this.layers[this.currentLayer].height)
{
return this.layers[this.currentLayer].data[y][x];
}
},
getTileWorldXY: function (x, y, tileWidth, tileHeight, layer) {
if (typeof layer === "undefined") { layer = this.currentLayer; }
x = this.game.math.snapToFloor(x, tileWidth) / tileWidth;
y = this.game.math.snapToFloor(y, tileHeight) / tileHeight;
if (x >= 0 && x < this.layers[this.currentLayer].width && y >= 0 && y < this.layers[this.currentLayer].height)
{
return this.layers[this.currentLayer].data[y][x];
}
},
/**
* Set a specific tile with its x and y in tiles.
* @method putTileWorldXY
@@ -104,10 +155,10 @@ Phaser.Tilemap.prototype = {
* @param {number} y - Y position of this tile in world coordinates.
* @param {number} index - The index of this tile type in the core map data.
*/
putTileWorldXY: function (x, y, index) {
putTileWorldXY: function (index, x, y, tileWidth, tileHeight, layer) {
x = this.game.math.snapToFloor(x, this.tileWidth) / this.tileWidth;
y = this.game.math.snapToFloor(y, this.tileHeight) / this.tileHeight;
x = this.game.math.snapToFloor(x, tileWidth) / tileWidth;
y = this.game.math.snapToFloor(y, tileHeight) / tileHeight;
if (x >= 0 && x < this.layers[this.currentLayer].width && y >= 0 && y < this.layers[this.currentLayer].height)
{
@@ -119,7 +170,7 @@ Phaser.Tilemap.prototype = {
},
// Values are in TILEs, not pixels.
getTiles: function (x, y, width, height, layer) {
copy: function (x, y, width, height, layer) {
if (typeof layer === "undefined") { layer = this.currentLayer; }
@@ -170,7 +221,7 @@ Phaser.Tilemap.prototype = {
},
putTiles: function (x, y, tileblock, layer) {
paste: function (x, y, tileblock, layer) {
if (typeof x === "undefined") { x = 0; }
if (typeof y === "undefined") { y = 0; }
@@ -206,7 +257,7 @@ Phaser.Tilemap.prototype = {
*/
swap: function (tileA, tileB, x, y, width, height, layer) {
this.getTiles(x, y, width, height, layer);
this.copy(x, y, width, height, layer);
if (this._results.length < 2)
{
@@ -218,7 +269,7 @@ Phaser.Tilemap.prototype = {
this._results.forEach(this.swapHandler, this);
this.putTiles(x, y, this._results);
this.paste(x, y, this._results);
},
@@ -247,7 +298,7 @@ Phaser.Tilemap.prototype = {
*/
forEach: function (callback, context, x, y, width, height, layer) {
this.getTiles(x, y, width, height, layer);
this.copy(x, y, width, height, layer);
if (this._results.length < 2)
{
@@ -256,7 +307,7 @@ Phaser.Tilemap.prototype = {
this._results.forEach(callback, context);
this.putTiles(x, y, this._results);
this.paste(x, y, this._results);
},
@@ -272,7 +323,7 @@ Phaser.Tilemap.prototype = {
*/
replace: function (tileA, tileB, x, y, width, height, layer) {
this.getTiles(x, y, width, height, layer);
this.copy(x, y, width, height, layer);
if (this._results.length < 2)
{
@@ -287,13 +338,13 @@ Phaser.Tilemap.prototype = {
}
}
this.putTiles(x, y, this._results);
this.paste(x, y, this._results);
},
/**
* Randomises a set of tiles in a given area.
* @method replace
* Randomises a set of tiles in a given area. It will only randomise the tiles in that area, so if they're all the same nothing will appear to have changed!
* @method random
* @param {number} tileA - First tile index.
* @param {number} tileB - Second tile index.
* @param {number} [x] - specify a Rectangle of tiles to operate. The x position in tiles of Rectangle's left-top corner.
@@ -303,19 +354,64 @@ Phaser.Tilemap.prototype = {
*/
random: function (x, y, width, height, layer) {
this.getTiles(x, y, width, height, layer);
if (typeof layer === "undefined") { layer = this.currentLayer; }
this.copy(x, y, width, height, layer);
if (this._results.length < 2)
{
return;
}
for (var i = 1; i < this._results.length; i++)
var indexes = [];
for (var t = 1; t < this._results.length; t++)
{
this._results[i].index = this.game.rnd.integerInRange(0, this.layers[layer].tileset.total);
var idx = this._results[t].index;
if (indexes.indexOf(idx) === -1)
{
indexes.push(idx);
}
}
this.putTiles(x, y, this._results);
for (var i = 1; i < this._results.length; i++)
{
this._results[i].index = this.game.rnd.pick(indexes);
}
this.paste(x, y, this._results);
},
/**
* Randomises a set of tiles in a given area. It will only randomise the tiles in that area, so if they're all the same nothing will appear to have changed!
* @method random
* @param {number} tileA - First tile index.
* @param {number} tileB - Second tile index.
* @param {number} [x] - specify a Rectangle of tiles to operate. The x position in tiles of Rectangle's left-top corner.
* @param {number} [y] - specify a Rectangle of tiles to operate. The y position in tiles of Rectangle's left-top corner.
* @param {number} [width] - specify a Rectangle of tiles to operate. The width in tiles.
* @param {number} [height] - specify a Rectangle of tiles to operate. The height in tiles.
*/
shuffle: function (x, y, width, height, layer) {
if (typeof layer === "undefined") { layer = this.currentLayer; }
this.copy(x, y, width, height, layer);
if (this._results.length < 2)
{
return;
}
var header = this._results.shift();
Phaser.Utils.shuffle(this._results);
this._results.unshift(header);
this.paste(x, y, this._results);
},
@@ -330,7 +426,7 @@ Phaser.Tilemap.prototype = {
*/
fill: function (index, x, y, width, height, layer) {
this.getTiles(x, y, width, height, layer);
this.copy(x, y, width, height, layer);
if (this._results.length < 2)
{
@@ -342,7 +438,7 @@ Phaser.Tilemap.prototype = {
this._results[i].index = index;
}
this.putTiles(x, y, this._results);
this.paste(x, y, this._results);
},
+2 -1
View File
@@ -109,7 +109,7 @@ Phaser.TilemapParser = {
}
}
return [{ name: 'csv', width: width, height: height, alpha: 1, visible: true, tileMargin: 0, tileSpacing: 0, data: output }];
return [{ name: 'csv', width: width, height: height, alpha: 1, visible: true, indexes: [], tileMargin: 0, tileSpacing: 0, data: output }];
},
@@ -142,6 +142,7 @@ Phaser.TilemapParser = {
height: json.layers[i].height,
alpha: json.layers[i].opacity,
visible: json.layers[i].visible,
indexes: [],
tileMargin: json.tilesets[0].margin,
tileSpacing: json.tilesets[0].spacing,