Time.reset does a removeAll on any Timers.

Device no longer things a Windows Phone or Windows Tablet are desktop devices (thanks wombatbuddy, fixes #506)
This commit is contained in:
photonstorm
2014-03-02 10:56:39 +00:00
parent 664d5b3e2c
commit 7ff4e51ab1
3 changed files with 23 additions and 1 deletions
+2
View File
@@ -131,6 +131,7 @@ New features:
* Group.sendToBottom(child) is the handy opposite of Group.bringToTop()
* Group.moveUp(child) will move a child up the display list, swapping with the child above it.
* Group.moveDown(child) will move a child down the display list, swapping with the child below it.
* Device.windowsPhone is now tested for.
Updates:
@@ -192,6 +193,7 @@ Bug Fixes:
* Calling destroy while in an Input Event callback now works for either the parent Group or the calling object itself.
* Loader.replaceInFileList wouldn't over-write the previous entry correctly, which caused the Loader.image overwrite parameter to fail (thanks basoko, fixes #493)
* If the game was set to NO_SCALE and you swapped orientation, it would pause and resize, then fail to resize when you swapped back (thanks starnut, fixes #258)
* Device no longer things a Windows Phone or Windows Tablet are desktop devices (thanks wombatbuddy, fixes #506)
TO DO: