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Time.reset does a removeAll on any Timers.
Device no longer things a Windows Phone or Windows Tablet are desktop devices (thanks wombatbuddy, fixes #506)
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@@ -131,6 +131,7 @@ New features:
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* Group.sendToBottom(child) is the handy opposite of Group.bringToTop()
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* Group.moveUp(child) will move a child up the display list, swapping with the child above it.
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* Group.moveDown(child) will move a child down the display list, swapping with the child below it.
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* Device.windowsPhone is now tested for.
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Updates:
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@@ -192,6 +193,7 @@ Bug Fixes:
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* Calling destroy while in an Input Event callback now works for either the parent Group or the calling object itself.
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* Loader.replaceInFileList wouldn't over-write the previous entry correctly, which caused the Loader.image overwrite parameter to fail (thanks basoko, fixes #493)
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* If the game was set to NO_SCALE and you swapped orientation, it would pause and resize, then fail to resize when you swapped back (thanks starnut, fixes #258)
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* Device no longer things a Windows Phone or Windows Tablet are desktop devices (thanks wombatbuddy, fixes #506)
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TO DO:
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