Updated world so the update run uses the linked list. Sprite.getLocalPosition now almost working, but falls over for children.

This commit is contained in:
Richard Davey
2013-09-01 03:57:24 +01:00
parent 188d6239a3
commit 801c2af9d4
4 changed files with 50 additions and 33 deletions
+22 -4
View File
@@ -14,37 +14,55 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
var s;
var s2;
function preload() {
game.load.image('mushroom', 'assets/sprites/mana_card.png');
game.load.image('card', 'assets/sprites/mana_card.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
function create() {
s = game.add.sprite(game.world.centerX, game.world.centerY, 'mushroom');
s = game.add.sprite(game.world.centerX, game.world.centerY, 'card');
s2 = game.add.sprite(100, 100, 'mushroom');
s2.name = 'm';
s.addChild(s2);
s.anchor.setTo(0.5, 0.5);
s2.anchor.setTo(0.5, 0.5);
}
function update() {
s.angle += 0.5;
// s2.angle += 1;
if (s.scale.x > -2)
{
s.scale.x -= 0.01;
s.scale.y -= 0.01;
// s.scale.x -= 0.01;
// s.scale.y -= 0.01;
}
}
function render() {
game.debug.renderSpriteInfo(s, 32, 32);
game.debug.renderSpriteInfo(s2, 32, 320);
game.debug.renderPoint(s.topLeft, 'rgb(255,0,0)');
game.debug.renderPoint(s.topRight, 'rgb(0,255,0)');
game.debug.renderPoint(s.bottomLeft, 'rgb(0,0,255)');
game.debug.renderPoint(s.bottomRight, 'rgb(255,0,255)');
game.debug.renderPoint(s2.topLeft, 'rgb(255,0,0)');
game.debug.renderPoint(s2.topRight, 'rgb(0,255,0)');
game.debug.renderPoint(s2.bottomLeft, 'rgb(0,0,255)');
game.debug.renderPoint(s2.bottomRight, 'rgb(255,0,255)');
}
})();