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Lots of work on Group and also resolved the issue of the core game loop structure not being quite right.
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@@ -140,7 +140,7 @@ Phaser.Sprite.prototype = Object.create(PIXI.Sprite.prototype);
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Phaser.Sprite.prototype.constructor = Phaser.Sprite;
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/**
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* Automatically called by the game loop.
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* Automatically called by World.update
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*/
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Phaser.Sprite.prototype.update = function() {
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