Lots of work on Group and also resolved the issue of the core game loop structure not being quite right.

This commit is contained in:
Richard Davey
2013-09-06 15:00:05 +01:00
parent 0c97e8e151
commit 822a2df289
9 changed files with 1003 additions and 344 deletions
+1 -1
View File
@@ -140,7 +140,7 @@ Phaser.Sprite.prototype = Object.create(PIXI.Sprite.prototype);
Phaser.Sprite.prototype.constructor = Phaser.Sprite;
/**
* Automatically called by the game loop.
* Automatically called by World.update
*/
Phaser.Sprite.prototype.update = function() {