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Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
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@@ -88,8 +88,7 @@ module Phaser {
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var data: FrameData = new FrameData();
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// By this stage frames is a fully parsed array
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var frames = json;
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var frames = json['frames'];
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var newFrame: Frame;
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for (var i = 0; i < frames.length; i++)
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