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Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping.
A single Animation object now has 3 new events: onStart, onLoop and onComplete. Animation.loopCount holds the number of times the animation has looped since it last started. Animation.stop has a new parameter: dispatchComplete. If true it'll dispatch an Animation.onComplete event.
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@@ -85,6 +85,7 @@ Significant API changes:
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* Game no longer pauses if you've forced orientation and change it, also doesn't resize a NO_SCALE game.
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* All the Debug methods have had the word 'render' removed from the start. So where you did `debug.renderSpriteInfo` before, it's now just `debug.spriteInfo`.
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* Debug methods that rendered geometry (Rectangle, Circle, Line, Point) have been merged into the single method: `Debug.geom`.
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* Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping.
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New features:
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@@ -136,7 +137,8 @@ New features:
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* Device.windowsPhone is now tested for.
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* The Debug panel now works in WebGL mode. Pay attention to the warning at the top of the Debug docs (feature request #499)
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* You can now create blank Tilemaps and then populate them with data later.
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* A single Animation object now has 3 new events: onStart, onLoop and onComplete.
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* Animation.loopCount holds the number of times the animation has looped since it last started.
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Updates:
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@@ -163,6 +165,7 @@ Updates:
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* Tween no longer copies all the object properties into the `_valuesStart` object on creation.
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* Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime.
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* Keyboard.event now stores the most recent DOM keyboard event.
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* Animation.stop has a new parameter: dispatchComplete. If true it'll dispatch an Animation.onComplete event.
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Bug Fixes:
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