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More updates to BitmapData.
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@@ -71,6 +71,8 @@ Version 1.1.3 - in build
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* Updated: If running in Canvas mode and you have a render function it will save the context and reset the transform before running your render function
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* Updated: Sprite will now check the exists property of the Group it is in, if the Group.exists = false the Sprite won't update.
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* Updated: Lots of small documentation tweaks across various files such as Pointer.
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* Updated: If you specify 'null' as a Group parent it will now revert to using the World as the parent (before only 'undefined' worked)
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