Removed debug info and tidying up ready for release.

This commit is contained in:
photonstorm
2014-02-05 16:54:58 +00:00
parent 1af86771ba
commit 846e9c5061
46 changed files with 1644 additions and 16323 deletions
+1 -38
View File
@@ -234,11 +234,6 @@ Phaser.Physics.Arcade.prototype = {
rebounded = true;
}
if (body.sprite.debug)
{
console.log('checkBounds finished', rebounded, body.blocked);
}
return rebounded;
},
@@ -850,10 +845,6 @@ Phaser.Physics.Arcade.prototype = {
return this._intersection;
}
// console.log('____ tileIntersects');
// console.log('body: ', body.left, body.top, body.right, body.bottom);
// console.log('tile: ', tile.x, tile.y, tile.right, tile.bottom);
if (!(body.right < tile.x || body.bottom < tile.y || body.left > tile.right || body.top > tile.bottom))
{
this._intersection[0] = Math.max(body.left, tile.x); // x
@@ -866,6 +857,7 @@ Phaser.Physics.Arcade.prototype = {
}
this._intersection[4] = 0;
return this._intersection;
},
@@ -879,8 +871,6 @@ Phaser.Physics.Arcade.prototype = {
*/
separateTiles: function (body, tiles) {
// console.log('!!! separateTiles', tiles);
var tile;
var result = false;
@@ -912,15 +902,9 @@ Phaser.Physics.Arcade.prototype = {
// If the intersection area is either entirely null, or has a width/height of zero, we bail out now
if (this._intersection[4] === 0 || this._intersection[2] === 0 || this._intersection[3] === 0)
{
// console.log('Tile does not intersect body');
return false;
}
// console.log('*** separateTile', tile);
// console.log('intersection', this._intersection);
// tile.tile.debug = true;
// They overlap. Any custom callbacks?
if (tile.tile.callback || tile.layer.callbacks[tile.tile.index])
{
@@ -947,8 +931,6 @@ Phaser.Physics.Arcade.prototype = {
// LEFT
body.overlapX = body.left - tile.right;
// console.log('ST left', body.overlapX, body.deltaX(), 'bt', body.left, tile.right);
if (body.overlapX < 0)
{
process = true;
@@ -963,8 +945,6 @@ Phaser.Physics.Arcade.prototype = {
// RIGHT
body.overlapX = body.right - tile.x;
// console.log('ST right', body.overlapX, body.deltaX(), 'bt', body.right, tile.x);
if (body.overlapX > 0)
{
process = true;
@@ -980,8 +960,6 @@ Phaser.Physics.Arcade.prototype = {
// UP
body.overlapY = body.top - tile.bottom;
// console.log('ST up', body.overlapY, body.deltaY(), 'bt', body.top, tile.bottom);
if (body.overlapY < 0)
{
process = true;
@@ -996,8 +974,6 @@ Phaser.Physics.Arcade.prototype = {
// DOWN
body.overlapY = body.bottom - tile.y;
// console.log('ST down', body.overlapY, body.deltaY(), 'bt', body.bottom, tile.y);
if (body.overlapY > 0)
{
process = true;
@@ -1042,8 +1018,6 @@ Phaser.Physics.Arcade.prototype = {
*/
processTileSeparation: function (body) {
// console.log('PRE processTileSeparation xy', body.x, body.y, 'left', body.left, 'right', body.right, 'up', body.up, 'down', body.down);
if (body.overlapX < 0)
{
body.x -= body.overlapX;
@@ -1052,8 +1026,6 @@ Phaser.Physics.Arcade.prototype = {
body.blocked.x = Math.floor(body.x);
body.blocked.y = Math.floor(body.y);
body.blocked.left = true;
// body.touching.left = true;
// body.touching.none = false;
}
else if (body.overlapX > 0)
{
@@ -1063,8 +1035,6 @@ Phaser.Physics.Arcade.prototype = {
body.blocked.x = Math.floor(body.x);
body.blocked.y = Math.floor(body.y);
body.blocked.right = true;
// body.touching.right = true;
// body.touching.none = false;
}
if (body.overlapY < 0)
@@ -1075,9 +1045,6 @@ Phaser.Physics.Arcade.prototype = {
body.blocked.x = Math.floor(body.x);
body.blocked.y = Math.floor(body.y);
body.blocked.up = true;
// body.touching.up = true;
// body.touching.none = false;
}
else if (body.overlapY > 0)
{
@@ -1087,12 +1054,8 @@ Phaser.Physics.Arcade.prototype = {
body.blocked.x = Math.floor(body.x);
body.blocked.y = Math.floor(body.y);
body.blocked.down = true;
// body.touching.down = true;
// body.touching.none = false;
}
// console.log('POST processTileSeparation xy', body.x, body.y, 'left', body.left, 'right', body.right, 'up', body.up, 'down', body.down);
return true;
},