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Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!). phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself. Fixed silly instanceof bug in game objects (sorry guys).
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@@ -125,6 +125,9 @@ New features:
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* All GameObjects now have a 'destroyChildren' boolean as a parameter to their destroy method. It's default is true and the value propogates down its children.
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* Pixi GrayFilter ported over (thanks nickryall #404)
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* Animation.speed added. You can now change the animation speed on the fly, without re-starting the animation (feature request #458)
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* Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
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* New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!).
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* phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself.
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Updates:
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@@ -148,8 +151,6 @@ Updates:
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* Vastly improved visibility API support + pageshow/pagehide + focus/blur. Working across Chrome, IE, Firefox, iOS, Android (also fixes #161)
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* Pausing the game will now mute audio and resuming will un-mute, unless it was muted via the game (fixes #439)
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* ScaleManager has 2 new events: ScaleManager.enterFullScreen and ScaleManager.leaveFullScreen, so you can respond to fullscreen changes directly.
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* The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
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* The grunt task now has a new `noUmd` option which builds Phaser without the UMD wrapper.
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Bug Fixes:
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