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synced 2026-07-14 01:10:16 +08:00
Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!). phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself. Fixed silly instanceof bug in game objects (sorry guys).
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@@ -240,66 +240,6 @@ Phaser.Utils = {
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};
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/**
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* Converts a hex color number to an [R, G, B] array
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*
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* @method hex2rgb
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* @param hex {Number}
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*/
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PIXI.hex2rgb = function(hex) {
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return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
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};
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/**
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* Converts a color as an [R, G, B] array to a hex number
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*
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* @method rgb2hex
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* @param rgb {Array}
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*/
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PIXI.rgb2hex = function(rgb) {
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return ((rgb[0]*255 << 16) + (rgb[1]*255 << 8) + rgb[2]*255);
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};
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/**
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* Checks whether the Canvas BlendModes are supported by the current browser
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*
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* @method canUseNewCanvasBlendModes
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* @return {Boolean} whether they are supported
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*/
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PIXI.canUseNewCanvasBlendModes = function()
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{
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var canvas = document.createElement('canvas');
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canvas.width = 1;
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canvas.height = 1;
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var context = canvas.getContext('2d');
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context.fillStyle = '#000';
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context.fillRect(0,0,1,1);
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context.globalCompositeOperation = 'multiply';
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context.fillStyle = '#fff';
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context.fillRect(0,0,1,1);
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return context.getImageData(0,0,1,1).data[0] === 0;
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};
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/**
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* Given a number, this function returns the closest number that is a power of two
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* this function is taken from Starling Framework as its pretty neat ;)
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*
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* @method getNextPowerOfTwo
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* @param number {Number}
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* @return {Number} the closest number that is a power of two
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*/
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PIXI.getNextPowerOfTwo = function(number)
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{
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if (number > 0 && (number & (number - 1)) === 0) // see: http://goo.gl/D9kPj
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return number;
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else
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{
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var result = 1;
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while (result < number) result <<= 1;
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return result;
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}
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};
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/**
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* A polyfill for Function.prototype.bind
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*/
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@@ -345,4 +285,3 @@ if (!Array.isArray) {
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return Object.prototype.toString.call(arg) == '[object Array]';
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};
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}
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