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Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!). phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself. Fixed silly instanceof bug in game objects (sorry guys).
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*
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* @overview
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*
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* Phaser - http://www.phaser.io
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*
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* v<%= version %> "Aes Sedai" - Built at: <%= buildDate %>
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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* Phaser is a fun, free and fast 2D game framework for making HTML5 games
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* for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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*
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* Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com @Doormat23
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* Phaser uses p2.js for physics, created by Stefan Hedman https://github.com/schteppe/p2.js @schteppe
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*
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* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser
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* and my love of framework development originate.
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*
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* Follow Phaser development progress at http://phaser.io
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*
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* "If you want your children to be intelligent, read them fairy tales."
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* "If you want them to be more intelligent, read them more fairy tales."
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* -- Albert Einstein
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*/
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