* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)

* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
This commit is contained in:
Richard Davey
2013-10-01 01:18:29 +01:00
parent fa1ed04aa8
commit 8668b82ef6
28 changed files with 397 additions and 23 deletions
+3
View File
@@ -65,6 +65,9 @@ Version 1.0.7 (in progress in the dev branch)
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.