* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |