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* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
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<?php
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$title = "Creating and using a Key object";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
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function preload() {
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game.load.image('phaser', 'assets/sprites/phaser-dude.png');
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}
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var sprite;
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var upKey;
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var downKey;
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var leftKey;
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var rightKey;
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function create() {
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game.stage.backgroundColor = '#736357';
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sprite = game.add.sprite(300, 300, 'phaser');
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// In this example we'll create 4 specific keys (up, down, left, right) and monitor them in our update function
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upKey = game.input.keyboard.addKey(Phaser.Keyboard.UP);
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downKey = game.input.keyboard.addKey(Phaser.Keyboard.DOWN);
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leftKey = game.input.keyboard.addKey(Phaser.Keyboard.LEFT);
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rightKey = game.input.keyboard.addKey(Phaser.Keyboard.RIGHT);
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}
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function update() {
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if (upKey.isDown)
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{
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sprite.y--;
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}
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else if (downKey.isDown)
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{
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sprite.y++;
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}
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if (leftKey.isDown)
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{
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sprite.x--;
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}
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else if (rightKey.isDown)
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{
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sprite.x++;
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}
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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