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* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
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<?php
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$title = "Keyboard Hotkeys";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
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function preload() {
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game.load.image('phaser', 'assets/sprites/phaser-dude.png');
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game.load.image('logo', 'assets/sprites/phaser_tiny.png');
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game.load.image('pineapple', 'assets/sprites/pineapple.png');
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}
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var key1;
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var key2;
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var key3;
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function create() {
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game.stage.backgroundColor = '#736357';
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// Here we create 3 hotkeys, keys 1-3 and bind them all to their own functions
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key1 = game.input.keyboard.addKey(Phaser.Keyboard.ONE);
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key1.onDown.add(addPhaserDude, this);
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key2 = game.input.keyboard.addKey(Phaser.Keyboard.TWO);
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key2.onDown.add(addPhaserLogo, this);
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key3 = game.input.keyboard.addKey(Phaser.Keyboard.THREE);
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key3.onDown.add(addPineapple, this);
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}
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function addPhaserDude () {
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game.add.sprite(game.world.randomX, game.world.randomY, 'phaser');
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}
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function addPhaserLogo () {
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game.add.sprite(game.world.randomX, game.world.randomY, 'logo');
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}
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function addPineapple () {
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game.add.sprite(game.world.randomX, game.world.randomY, 'pineapple');
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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