* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)

* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
This commit is contained in:
Richard Davey
2013-10-01 01:18:29 +01:00
parent fa1ed04aa8
commit 8668b82ef6
28 changed files with 397 additions and 23 deletions
+1
View File
@@ -52,6 +52,7 @@
<script src="../src/core/Game.js"></script>
<script src="../src/input/Input.js"></script>
<script src="../src/input/Key.js"></script>
<script src="../src/input/Keyboard.js"></script>
<script src="../src/input/Mouse.js"></script>
<script src="../src/input/MSPointer.js"></script>