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Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
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@@ -320,7 +320,7 @@ Phaser.Cache.prototype = {
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decoded = true;
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}
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this._sounds[key] = { url: url, data: data, isDecoding: false, decoded: decoded, webAudio: webAudio, audioTag: audioTag };
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this._sounds[key] = { url: url, data: data, isDecoding: false, decoded: decoded, webAudio: webAudio, audioTag: audioTag, locked: this.game.sound.touchLocked };
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},
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