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https://github.com/wassname/phaser.git
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Fixed a bug stopping legacy Audio from starting correctly. Also fixed an issue in the Loader causing it to not load the next file if an unsupported audio file was encountered. Fixed audio playback issues on Firefox/Waterfox as a result.
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+20
-2
@@ -1,6 +1,7 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="UTF-8" />
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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@@ -15,9 +16,11 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('disk', 'assets/sprites/ra_dont_crack_under_pressure.png');
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//game.load.audio('wizball', ['assets/mp3/oedipus_wizball_highscore.ogg', 'assets/mp3/oedipus_wizball_highscore.mp3']);
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game.load.audio('boden', ['assets/audio/bodenstaendig_2000_in_rock_4bit.mp3']);
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// Firefox doesn't support mp3 files, so use ogg
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game.load.audio('boden', ['assets/audio/bodenstaendig_2000_in_rock_4bit.mp3', 'assets/audio/bodenstaendig_2000_in_rock_4bit.ogg']);
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}
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@@ -34,6 +37,21 @@
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s = game.add.sprite(game.world.centerX, game.world.centerY, 'disk');
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s.anchor.setTo(0.5, 0.5);
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game.input.onDown.add(changeVolume, this);
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}
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function changeVolume(pointer) {
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if (pointer.y < 300)
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{
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music.volume += 0.1;
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}
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else
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{
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music.volume -= 0.1;
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}
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}
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function update() {
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