mirror of
https://github.com/wassname/phaser.git
synced 2026-07-12 00:50:45 +08:00
Preparing for 1.0.6 release, but moving physics changes to dev.
This commit is contained in:
+4
-2
@@ -398,8 +398,10 @@ Phaser.Utils.Debug.prototype = {
|
||||
// this.line('ty: ' + sprite.worldTransform[5]);
|
||||
// this.line('skew x: ' + sprite.worldTransform[3]);
|
||||
// this.line('skew y: ' + sprite.worldTransform[1]);
|
||||
// this.line('dx: ' + sprite.body.deltaX());
|
||||
// this.line('dy: ' + sprite.body.deltaY());
|
||||
this.line('dx: ' + sprite.body.deltaX());
|
||||
this.line('dy: ' + sprite.body.deltaY());
|
||||
this.line('sdx: ' + sprite.deltaX());
|
||||
this.line('sdy: ' + sprite.deltaY());
|
||||
|
||||
// this.line('inCamera: ' + this.game.renderer.spriteRenderer.inCamera(this.game.camera, sprite));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user