Preparing for 1.0.6 release, but moving physics changes to dev.

This commit is contained in:
Richard Davey
2013-09-24 15:28:29 +01:00
parent 51049128f5
commit 891369b197
10 changed files with 824 additions and 313 deletions
+4 -2
View File
@@ -398,8 +398,10 @@ Phaser.Utils.Debug.prototype = {
// this.line('ty: ' + sprite.worldTransform[5]);
// this.line('skew x: ' + sprite.worldTransform[3]);
// this.line('skew y: ' + sprite.worldTransform[1]);
// this.line('dx: ' + sprite.body.deltaX());
// this.line('dy: ' + sprite.body.deltaY());
this.line('dx: ' + sprite.body.deltaX());
this.line('dy: ' + sprite.body.deltaY());
this.line('sdx: ' + sprite.deltaX());
this.line('sdy: ' + sprite.deltaY());
// this.line('inCamera: ' + this.game.renderer.spriteRenderer.inCamera(this.game.camera, sprite));