mirror of
https://github.com/wassname/phaser.git
synced 2026-07-24 13:10:53 +08:00
TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
This commit is contained in:
@@ -98,7 +98,7 @@ Phaser.Text = function (game, x, y, text, style) {
|
||||
this.fixedToCamera = false;
|
||||
|
||||
/**
|
||||
* @property {Phaser.Point} cameraOffset - If this Sprite is fixed to the camera then use this Point to specify how far away from the Camera x/y it's rendered.
|
||||
* @property {Phaser.Point} cameraOffset - If this object is fixed to the camera then use this Point to specify how far away from the Camera x/y it's rendered.
|
||||
*/
|
||||
this.cameraOffset = new Phaser.Point();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user