TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.

This commit is contained in:
photonstorm
2013-12-17 05:07:00 +00:00
parent 7917eac255
commit 896e9af9f5
18 changed files with 3500 additions and 194 deletions
+1 -1
View File
@@ -98,7 +98,7 @@ Phaser.Text = function (game, x, y, text, style) {
this.fixedToCamera = false;
/**
* @property {Phaser.Point} cameraOffset - If this Sprite is fixed to the camera then use this Point to specify how far away from the Camera x/y it's rendered.
* @property {Phaser.Point} cameraOffset - If this object is fixed to the camera then use this Point to specify how far away from the Camera x/y it's rendered.
*/
this.cameraOffset = new Phaser.Point();