mirror of
https://github.com/wassname/phaser.git
synced 2026-08-08 11:23:41 +08:00
Tilemap Rendering is working :)
This commit is contained in:
@@ -46,9 +46,6 @@ Phaser.Tilemap = function (game, key, mapData, format, resizeWorld, tileWidth, t
|
||||
this.exists = true;
|
||||
this.visible = true;
|
||||
|
||||
// this.texture = new Phaser.Display.Texture(this);
|
||||
// this.transform = new Phaser.Components.TransformManager(this);
|
||||
|
||||
this.tiles = [];
|
||||
this.layers = [];
|
||||
this.mapFormat = format;
|
||||
|
||||
Reference in New Issue
Block a user