mirror of
https://github.com/wassname/phaser.git
synced 2026-07-23 13:00:41 +08:00
Fixed a few things in Circle and added the Point object.
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@@ -0,0 +1,44 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a(nother) new beginning</title>
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<script src="../src/Phaser.js"></script>
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<script src="../src/system/Device.js"></script>
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<script src="../src/core/SignalBinding.js"></script>
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<script src="../src/core/Signal.js"></script>
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<script src="../src/math/RandomDataGenerator.js"></script>
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<script src="../src/math/Math.js"></script>
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<script src="../src/geom/Point.js"></script>
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<script src="../src/geom/Circle.js"></script>
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<script src="../src/net/Net.js"></script>
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<script src="../src/time/Time.js"></script>
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<script src="../src/animation/Animation.js"></script>
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<script src="../src/animation/Frame.js"></script>
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<script src="../src/animation/FrameData.js"></script>
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<script src="../src/animation/Parser.js"></script>
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<script src="../src/loader/Cache.js"></script>
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<script src="../src/loader/Loader.js"></script>
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<script src="../src/Game.js"></script>
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</head>
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<body>
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<script type="text/javascript">
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var game = new Phaser.Game(this, '', 800, 600);
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var a = new Phaser.Point(100, 100);
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var b = new Phaser.Point(200, 100);
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console.log('Point A', a.toString());
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console.log('Point B', b.toString());
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a.add(b.x, b.y);
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console.log('Point A + B', a.toString());
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console.log('Distance between A and B', Phaser.Point.distance(a, b));
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</script>
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</body>
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</html>
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+9
-7
@@ -8,6 +8,7 @@
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<script src="../src/core/Signal.js"></script>
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<script src="../src/math/RandomDataGenerator.js"></script>
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<script src="../src/math/Math.js"></script>
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<script src="../src/geom/Point.js"></script>
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<script src="../src/geom/Circle.js"></script>
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<script src="../src/net/Net.js"></script>
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<script src="../src/time/Time.js"></script>
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@@ -25,16 +26,17 @@
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var game = new Phaser.Game(this, '', 800, 600);
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var data = Phaser.Math.sinCosGenerator(10);
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var a = new Phaser.Point(100, 100);
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var b = new Phaser.Point(200, 100);
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console.log('Sin', data.sin);
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console.log('Cos', data.cos);
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console.log('Point A', a.toString());
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console.log('Point B', b.toString());
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console.log('Shift value 1', Phaser.Math.shift(data.sin));
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console.log('Shift value 2', Phaser.Math.shift(data.sin));
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console.log('Shift value 3', Phaser.Math.shift(data.sin));
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a.add(b.x, b.y);
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console.log('Sin', data.sin);
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console.log('Point A + B', a.toString());
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console.log('Distance between A and B', Phaser.Point.distance(a, b));
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</script>
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