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Group.xy(index, x, y) allows you to set the x and y coordinates of a Group child at the given index.
Group.reverse() reverses the display order of all children in the Group. New labs demo. Fixed some Easing docs issues.
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@@ -8,40 +8,105 @@ function preload() {
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}
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var font;
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var images;
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var dataV;
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var dataH;
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var dataH2;
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var sine = 0;
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var total = 24;
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var posV = [];
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var posH = [];
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var text = [ 'phaser v2', 'this march', 'yay retro fonts!', 'shaders', 'filters', 'blend modes', 'full body physics', 'and cats', '(maybe not cats)', '------------' ];
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var textIndex = 0;
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function create() {
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game.stage.smoothed = true;
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font = game.add.retroFont('knightHawks', 31, 25, Phaser.RetroFont.TEXT_SET6, 10, 1, 1);
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font.text = 'phaser v2';
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var i;
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var tween;
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// Let's create 2 sets of generated tween data - one going vertically, one going horizontally, at different speeds
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var tweenData = { x: 200, y: 64 };
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for (var c = 0; c < 20; c++)
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tween = game.make.tween(tweenData).to( { y: 500 }, 2000, Phaser.Easing.Sinusoidal.InOut);
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tween.yoyo(true);
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tween.interpolation(game.math.catmullRomInterpolation);
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dataV = tween.generateData(60);
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tween = game.make.tween(tweenData).to( { x: 600 }, 1500, Phaser.Easing.Sinusoidal.InOut);
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tween.yoyo(true);
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tween.interpolation(game.math.catmullRomInterpolation);
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dataH = tween.generateData(60);
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tween = game.make.tween(tweenData).to( { x: 600 }, 1500, Phaser.Easing.Elastic.InOut);
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tween.yoyo(true);
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tween.interpolation(game.math.catmullRomInterpolation);
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dataH2 = tween.generateData(60);
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images = game.add.group();
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var tmp;
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for (var i = 0; i < total; i++)
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{
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// var i = game.add.image(game.world.centerX, c * 32, font);
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var i = game.add.image(game.world.centerX + (c * 10), 32, font);
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// i.tint = Math.random() * 0xFFFFFF;
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i.anchor.set(0.5, 1);
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game.world.sendToBack(i);
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// tween = game.add.tween(i).to( { y: 500 }, 2000, Phaser.Easing.Quadratic.InOut, true, i * 100, 1000, true);
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// to: function (properties, duration, ease, autoStart, delay, repeat, yoyo) {
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tween = game.add.tween(i).to( { y: 500 }, 2000, Phaser.Easing.Sinusoidal.InOut);
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tween.delay(c * 10);
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tween.yoyo(true);
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tween.repeat(Number.MAX_SAFE_INTEGER);
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tween.interpolation(game.math.bezierInterpolation);
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tween.start();
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tmp = images.create(game.world.centerX, 64, font);
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tmp.anchor.set(0.5);
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tmp.scale.set(2);
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// tmp.alpha = (1.0 / total) * i;
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posV.push(i * 4);
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posH.push(i);
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}
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images.reverse();
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game.time.events.loop(4000, updateText, this);
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game.time.events.loop(6000, updateSine, this);
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}
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function updateSine() {
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sine++;
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if (sine === 2)
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{
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sine = 0;
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}
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}
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function updateText() {
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textIndex = game.math.wrapValue(textIndex, 1, text.length);
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font.text = text[textIndex];
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}
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function update() {
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// font.text = "phaser x: " + game.input.x + " y: " + game.input.y;
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var pv, ph;
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for (var i = 0; i < total; i++)
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{
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pv = posV[i];
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ph = posH[i];
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if (sine === 0)
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{
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images.getAt(i).x = dataH[ph].x;
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}
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else
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{
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images.getAt(i).x = dataH2[ph].x;
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}
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images.getAt(i).y = dataV[pv].y;
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posV[i] = game.math.wrapValue(pv, 1, dataV.length);
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posH[i] = game.math.wrapValue(ph, 1, dataH.length);
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}
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}
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