Animation.speed added. You can now change the animation speed on the fly, without re-starting the animation (feature request #458)

This commit is contained in:
photonstorm
2014-02-28 04:32:12 +00:00
parent e3d53ad6a3
commit 8dc28f4800
3 changed files with 72 additions and 0 deletions
+48
View File
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
}
var mummy;
var anim;
function create() {
game.stage.backgroundColor = 0x2d2d2d;
mummy = game.add.sprite(300, 200, 'mummy', 5);
anim = mummy.animations.add('walk');
anim.play(10, true);
game.input.onDown.add(changeSpeed, this);
}
function changeSpeed(pointer) {
if (pointer.x < 400)
{
anim.speed -= 1;
}
else
{
anim.speed += 1;
}
}
function update() {
}
function render() {
game.debug.renderText(anim.speed, 32, 32);
}