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Animation.speed added. You can now change the animation speed on the fly, without re-starting the animation (feature request #458)
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@@ -0,0 +1,48 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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}
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var mummy;
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var anim;
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function create() {
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game.stage.backgroundColor = 0x2d2d2d;
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mummy = game.add.sprite(300, 200, 'mummy', 5);
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anim = mummy.animations.add('walk');
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anim.play(10, true);
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game.input.onDown.add(changeSpeed, this);
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}
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function changeSpeed(pointer) {
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if (pointer.x < 400)
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{
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anim.speed -= 1;
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}
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else
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{
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anim.speed += 1;
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}
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}
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function update() {
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}
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function render() {
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game.debug.renderText(anim.speed, 32, 32);
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}
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