Groups examples and some boolean checks corrected

This commit is contained in:
Webeled
2013-09-27 13:27:15 +01:00
parent 18c695e9dd
commit 903b11b730
12 changed files with 563 additions and 5 deletions
+56
View File
@@ -0,0 +1,56 @@
<?php
$title = "Adding to group using create";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render });
function preload() {
game.load.image('ufo', 'assets/sprites/ufo.png');
game.load.image('baddie', 'assets/sprites/space-baddie.png');
}
var friendAndFoe,
enemies;
function create() {
// Create some local groups for later use.
friendAndFoe = game.add.group();
enemies = game.add.group();
// You can directly create sprite and add it to a group
// using just one line.
friendAndFoe.create(200, 240, 'ufo');
// Create some enemies.
for (var i = 0; i < 8; i++) {
createBaddie();
}
// Tap to create new baddie sprites.
game.input.onTap.add(createBaddie, this);
}
function createBaddie() {
enemies.create(360 + Math.random() * 200, 120 + Math.random() * 200,'baddie');
}
function render() {
game.debug.renderText('Tap screen or click to create new baddies.', 16, 24);
}
})();
</script>
<?php
require('../foot.php');
?>