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Groups examples and some boolean checks corrected
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+1
-1
@@ -31,7 +31,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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renderer = renderer || Phaser.AUTO;
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parent = parent || '';
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state = state || null;
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transparent = transparent || false;
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if (typeof transparent == 'undefined') { transparent = false; }
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antialias = typeof antialias === 'undefined' ? true : antialias;
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/**
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@@ -75,7 +75,7 @@ Phaser.InputHandler.prototype = {
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start: function (priority, useHandCursor) {
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priority = priority || 0;
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useHandCursor = useHandCursor || false;
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if (typeof useHandCursor == 'undefined') { useHandCursor = false; }
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// Turning on
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if (this.enabled == false)
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