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Input Handler mostly restored
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-1
@@ -253,7 +253,7 @@ Phaser.Input.prototype = {
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onTap: null,
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onHold: null,
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// A linked list of interactive objects
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// A linked list of interactive objects, the InputHandler components (belong to Sprites) register themselves with this
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interactiveItems: new Phaser.LinkedList(),
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/**
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