Velocity integration tidied up. Now moving to sync Body with Sprite center point.

This commit is contained in:
photonstorm
2014-01-28 01:29:35 +00:00
parent fbe508ab1b
commit 90c09374af
10 changed files with 291 additions and 316 deletions
+14 -1
View File
@@ -15,6 +15,8 @@ function create() {
aliens = game.add.group();
game.physics.gravity.y = 100;
for (var i = 0; i < 50; i++)
{
var s = aliens.create(game.world.randomX, game.world.randomY, 'baddie');
@@ -27,6 +29,7 @@ function create() {
}
car = game.add.sprite(400, 300, 'car');
car.name = 'car';
car.anchor.setTo(0.5, 0.5);
car.body.collideWorldBounds = true;
// car.body.bounce.setTo(0.8, 0.8);
@@ -62,7 +65,17 @@ function update() {
function render() {
for (var i = 0; i < aliens._container.children.length; i++)
{
game.debug.renderPolygon(aliens._container.children[i].body.polygons);
}
game.debug.renderPolygon(car.body.polygons);
// game.debug.renderBodyInfo(aliens._container.children[0], 32, 32);
game.debug.renderBodyInfo(aliens._container.children[0], 32, 32);
// game.debug.renderBodyInfo(car, 16, 24);
game.debug.renderBodyInfo(aliens.getFirstAlive(), 16, 24);
// game.debug.renderBodyInfo(aliens.getFirstAlive(), 16, 24);
}