Tidying up and trying to fix more stupid TypeScript errors.

This commit is contained in:
Richard Davey
2013-08-12 04:08:15 +01:00
parent e74114f384
commit 91dc7a4acf
207 changed files with 1856 additions and 36272 deletions
+2
View File
@@ -89,6 +89,7 @@ module Phaser {
return <Phaser.Sound> this.game.sound.add(key, volume, loop);
}
/*
public circle(x: number, y: number, radius: number): Phaser.Physics.Circle {
return new Phaser.Physics.Circle(this.game, x, y, radius);
}
@@ -100,6 +101,7 @@ module Phaser {
public cell(x: number, y: number, width: number, height: number, state: number = Phaser.Physics.TileMapCell.TID_FULL): Phaser.Physics.TileMapCell {
return new Phaser.Physics.TileMapCell(this.game, x, y, width, height).SetState(state);
}
*/
/**
* Create a new Sprite with the physics automatically created and set to DYNAMIC. The Sprite position offset is set to its center.