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Tidying up and trying to fix more stupid TypeScript errors.
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I've been extremely busy working on a proper advanced physics system for Phaser.
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It has all the sorts of things you'd expect from a real 2D physics engine and will allow for a whole new range of cool games to be made.
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However I'm not 100% happy with the implementation right yet, there are still too many rough edges and places where performance can be
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improved. It also adds quite a bit of extra file size to the library, so I'm not bundling it with the 1.0 release. It will be released
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as a stand-alone extension to Phaser in due course.
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It has been a lot of hard work to create, taking many weeks of development time and money, so be warned I may decide to charge for it.
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Or I may just give it away for free, I've not yet decided - but for now I reserve that right at least.
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Cheers,
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Richard Davey
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1st August 2013
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