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AnimationManager done and in, need to fix texture update bug, otherwise finished.
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@@ -264,7 +264,7 @@ Phaser.Game.prototype = {
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this.world = new Phaser.World(this);
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this.stage = new Phaser.Stage(this);
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// this.add = new Phaser.GameObjectFactory(this);
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this.add = new Phaser.GameObjectFactory(this);
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this.cache = new Phaser.Cache(this);
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this.load = new Phaser.Loader(this);
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this.time = new Phaser.Time(this);
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