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Updated Sound.play loop check
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@@ -143,6 +143,7 @@ Updates:
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* TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions.
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* We now force IE11 into Canvas mode to avoid a Pixi bug with pre-multiplied alpha. Will remove once that is fixed, sorry, but it's better than no game at all, right? :(
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* Loader.setPreloadSprite() will now set sprite.visible = true once the crop has been applied. Should help avoid issues (#430) on super-slow connections.
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* Updated the way the page visibility is checked, should now be more compatible across more browsers.
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Bug Fixes:
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@@ -161,7 +162,7 @@ Bug Fixes:
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* If pixelPerfect Input Sprites overlapped each other the pixel check wasn't taken into consieration in the Pointer move method.
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* Updated Input.Mouse to use event.button not event.which, so the const reference from input.mouse.button is correct (thanks grimor)
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* Text that was fixedToCamera would 'jitter' if the world scrolled. Now works as expected across all fixed objects.
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* Fixed a bug where Sound.play wouldn't pick-up the local loop setting if not specified in the parameter.
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TO DO:
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